About the end of ShadowCraft

July 31, 2018

With World of Warcraft Patch 8.0 being live, the ShadowCraft team has made the bittersweet decision to discontinue the webapp. Rfeann has posted a great article about it on Ravenholdt. My full personal statement is here:

I still feel like a child in terms of being on the ShadowCraft team. I already knew and used the tool for a long time but, in early 2017, following Fierydemise’s call for help was what got me started on contributing to the Rogue TC community. Working on the ShadowCraft engine has been fun and I did a bit of work to get outdated parts of it somewhat up-to-speed with the current state of the specs ingame. Outlaw had already been regarded as unsupported because of certain difficulties and time-issues to model the randomness and cooldown reduction elements of it. At least, I wanted to do my part in keeping the other two specs alive.

Since I joined the team, Aeriwen and Tamen have done an amazing job of rewriting the whole ShadowCraft UI with modern react-technology. It was an admirable effort that I was able to follow up on as they progressed. During that time, I got more involved all around the Rogue/TC community and by now am one of the main maintainers for the Rogue module in SimulationCraft, doing a lot of the implementations since 7.2.5, as well as a developer for HeroDamage. Fighting on all these fronts has made me shift priorities and, unfortunately, ShadowCraft suffered from that. I preferred to focus on the accuracy of SimC and helping with frontline research there. Since ShadowCraft got its great new UI, I feel like I did it injustice by not delivering as good an engine it deserved and I am very sorry for that.

The Rogue specs have evolved a lot over the years. Increased complexity made formulations harder while the advantages of simulations and easier simulation access (e.g. via Raidbots) made SimC even more popular. ShadowCraft became mostly a job of updating it to match research already done elsewhere and to match simulations. Ultimately, the end of ShadowCraft comes and is based on both, issues of time-management and priorities. I am glad to have been part of this team of awesome people, even if only for a fraction of its lifetime. I am sure we all keep ShadowCraft in our memory as it will always have its prominent place in the history of Rogue theorycrafting and tools.

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